The eagerly awaited Playstation 4 game No Man’s Sky has been delayed. One of Sony’s key releases for the year, the driven space exploration experience will now be released on 10 August in the UK, a few weeks after than arranged.
Rumours about a conceivable postponement were initially reported by gaming new site Kotaku on Wednesday, but Sony made no affirmation at that time. On Saturday morning the game’s creative director Sean Murray, posted on the official PlayStation blog, giving another release date and he wrote:
The game truly has come together, and it’s such an unbelievable relief. As we sit and play it now, and as I watch playtesters every day, I can finally let myself get excited. We’re actually doing this. However, as we approached our last deadlines, we understood that some key moments required additional polish to bring them up to our standards. I have had to make the tough decision to postpone the game for a couple of weeks to allow us to deliver something special.
Created by little Guildford-based studio Hello Games, No Man’s Sky, allows players to explore a vast simulated universe loaded with procedurally produced planets and lifeforms. It was initially uncovered at the Spike TV Video Game Awards in December 2014, where the title’s unique look and gameplay incited a colossal wave of interest. It has following become one of the most acutely expected releases of this console era.
No Man’s Sky maker: ‘We wanted to construct a universe‘
Much has been composed about how such a huge undertaking has been attempted by a group of under 15 people. Murray has joked that the No Man’s Sky universe contains 18,446,744,073,709,551,616 planets. However, a great part of the game’s content remains a mystery, beyond the way that players will be able to freely explore, finding and cataloguing planets, gathering assets and redesigning their spacecraft and weapons. The universe is shared on the web, although the developer says it is more similar to an “enormously single-player game” in that members are unrealistic to experience each other.
The universe of No Man’s Sky is incredibly vast. More than you can imagine. This is a sort of game that hasn’t been attempted before, by a smaller team than anybody would expect, under an intense measure of expectation. And despite all of that, development is really going well.