New Modes And Training Options in Street Fighter V

New Modes And Training Options in Street Fighter VNew Modes And Training Options in Street Fighter V

If there is one thing you can say about the Street Fighter series, it knows how to make attractive trailers out of exhausting info. I’ve appreciated watching smoothly created videos about training mode options and network settings since SFIV and SFxT and it would seem that SFV has had no issue picking up the torch.

The video below details a couple of SFV’s new modes and options, some of which we’ve already found out about and some neat surprises. The series is finally getting a decent instructional tutorial to try and bring new players up to speed, essential as fighting games turn out to be increasingly Byzantine and competitive. Speaking of training, the practice mode is being fleshed out with the ability to practice while in line for an online match (something I’m excited about after spending so much time listening to the menu music while sitting tight for matches in SFIV) and with some new quality of life options. Much like Guilty Gear and MKX, you can now set the training mode up to right away reset the character’s position to the corner to easily practice your enormous damage combos and set-ups.

The trailer additionally uncovers how unlocking alternate costumes will function. Players need to first finish a character’s individual story mode to open the privilege to purchase the outfit with some Fight Money (because who doesn’t love two-tiered progression systems). Sounds like an awful potential hook for micro-transactions, yet as far as anyone knows players will be able to earn enough Fight Money on every day challenges and matches to never have to spend any real money if they would prefer not to (we’ll see how that works out).

I love Street Fighter, however from numerous ways it feels like SFV is a reaction to trends in the fighting genre. The post-launch promise of a overarching story mode, mimicking improvements other games have made to their practice modes, even the day by day challenge/Fight Money thing appears somewhat lifted from MKX. I’m not saying it’s an awful thing (I’m happy to see Street Fighter moving with the times), yet it is somewhat strange to see the pioneer in the genre playing catch-up in such a large number of ways.

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